S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. If I wanted to play someone who was functionally similar to a Paladin 2/Bard X, I'd just play a straight-up Valor Bard. Type 1-Paladin . not going Paladin at all in tier 1) if you don't want heavy armor. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Best. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ️. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. They also. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. Sounds like you know what you're doing. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. While I agree that Swords Bard generally is the best option if you're only going to be taking 2 levels of Paladin, a Paladin 2/non-Swords Bard X build can get kicked up a notch if you go with a race that can obtain the. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". He is a melee fighter with a Luck blade. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Paladin should cover your saves while hitting hard. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Check them before deciding. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Breaking Your Oath. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. For context, my character is a Leonin Lv. A person cannot look at one splash and ignore other splash options in comparison. Daeths • 2 yr. Your speeches and teachings calling for an uprising of the peasantry have become. Bardic inspiration isn't as bombastic as some of the support spells. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. Then learn how to use the bard and berserker properly. Normally I'd think it'd be 2/18 or 6/14 Bard/Paladin, for either smites or aura of protection. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. Also consider: Monk/Paladin/Bard. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. Put them together. . Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. Proficiency in Perception and having Darkvision is useful. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. He trades off some early level efficacy for a mid to late-game punch. For context, my character is a Leonin Lv. Or. You get sword maneuvers and a lot of useful spells from bard. The Oath of Ancients paladin is all about nature and the arts, it seems. For context, my character is a Leonin Lv. Ranger. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. you get your Extra Attacks set before you worry about Smites. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. This should be your default choice as Paladin 6 is insanely strong. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . I had the first level in Paladin for. • 27 days ago. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes through a change every time i change my. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. superninjimmy. Say 12+ minimum. It's also important you don't delay the 5th level of a class. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Overall feels more baddass to play with skills. A dwarf crouches behind an outcrop. Especially since bards are 2/3 casters so their spell progression is slower than full casters. The paladin gets better early nonscaling abilities. Runic Tunic Jul 18 @ 11:06am. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. Bardadin - Paladin Bard Build. I could take it all the way till 9th level spells with bard still at this point. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. The other alternative is Paladin 6/Bard 4. You can play another Charisma class and still play vastly different from a Bard. GiganticGoblin • 1 yr. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. They are not the bards of Dorkness Rising. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. You will miss high tier spells for stronger. If you allow the light to die in your own heart, you can't preserve it in the world. It's resolvable a few different ways. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Amazingly fun build. 5. Bard and paladin minies held hands (pictire) in "Crap Guide to DM". I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Tieflings would suit an Outlander, Hermit, Urchin, or. ago. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good. Bard Multiclass – Paladin 2/Bard 10. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. Looked around the table one game and every spell caster had a spell DC of 11 or less. But you get 4-5 uses of the psychic blades, dealing 3-8d6 depending on level. Johnson and Ra's Al Ghul. The hits just keep coming all the way up to Improved Divine Smite. Bard main (1492. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. You end up with the same amount of skills, just fewer choices for the fist two. Sign In; Cart . Paladin gets extra attack which is way too valuable to delay. Hey all. Paladin is a support much like Bard (and Artist). As a bard you can still get the high level paladin spells with magical secrets. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Take Bard as far as you like. Going with these two classes provides perfect synergy. ccjmk Bladelock • 5 yr. ago. Paladin/Bard: Inspiring Battlefield Commander. So, perhaps the enchanter is the choice. g. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. Say 12+ minimum. Bard gives lots of utility, spell slots, and unique attacks. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. Paladin/Bard Smite Question. Which is more damage without question. The paladin is going to blow the cleric and bard out of the water in terms of burst damage, but is also much more in danger of exhausting his resources. Naturally, the best class for this enneagram is the bard, a class rooted in dramatic and musical talent. Also consider: Monk/Paladin/Bard. Paladin isn't weaker than Bard nor vice versa. Half-elf. Rogue and paladin are two more classes that might struggle on a roleplaying level. Extra attack at 5 and aura at 6 are huge. That's most of the best bard features right there. But it's kind of important to get to paladin 6 to aura and maybe even paladin 9 as fast as possible to revive. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. Starting Paladin is fine for T1, but then at T2 you’re going to be behind in the damage department because you won’t get 2nd attack until level 8. More levels of monk are not worthwhile: bard music and magic offer far better growth potential than anything left in the monk class. Even still, it's only a half caster. Ranger - no matter the edition it always seems to be worst results of the best intentions. Paladin is the best multiclass option for a melee-centric Bard build. First, correct me if this seems like a lore breaking idea of the oath. at medium party skill levels (reclears with decent players who will make occasional mistakes) paladin is better because it offers the most consistent over time healing and shielding while still giving damage buffs. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. Bonus points for Hexblade Warlock, which also improves your gear options significantly. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. You could make a tiny case for Bard with him playing the organ in Act 2, but good fuckin’ luck carrying that around. Your party can benefit a lot from the "battlefield control. They both do the same thing with slightly different focus. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. Pally 2, 3, 6, 7 (ancients only) or 9. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. Ancients Paladins do tend to do well with a Paladin 7/Bard 13 split. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). College of Whispers is a good option, although Lore, Valor, and Swords are also solid. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. With Paladin, it’s mostly buffing yourself up and hitting things. superninjimmy. A hexblade 1/ any bard 19 is an excellent battlemage. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. All pally mcs have the same breakpoints. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Paladin with bard like tendenciesZariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. Paladin/Bard MultiClass [5e] I currently have a Human Var. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. I started playing by rushing into combat but am gradually acting like more of a caster. Using a multiclass benefit applies to other builds too. You can play a spell casting bard that does support, damage, or a bit of both. Preserve Your Own Light. The build comes online at level 6. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. Most likely sorcerer. Bard is like: You need Heavy Armor Engraving to be taky, you give buffs but need to think when to give them, requires some positioning to give shields. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. You end up with the same amount of skills, just fewer choices for the fist two. their magic comes from music itself, like the magic is inside of all music and songs. You do not need to be a bard to have a connection to music. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. You might be able to go 5 paladin to get extra attack and then bard. But a rogue is a clever con artist as much as they are a sneaky thief, and the bard class skills and abilities open up a world of abilities and subtle tricks that can be used to take what you need. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. IF you're going Dex, this is probably the way to go. If you're dead set on a bard multiclass there's not much to say. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. In that case since you already have extra attack you'll be better off picking college of lore over swords. Means we can just let Dex sit at 14. Fighter/Barbarian. Paladin as a really consistent healing and shielding play. For level 1 i would often use shield of faith, or protection against good and evil. If you're only doing a 3 level dip in Bard, Swords. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. Which would put you at the spell slots of a 15th level paladin. Mornmagor • 4 mo. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. You can play a bard however you want to play a bard (not all at the same time though). Level 2: paladin. 1. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Its best features come at 5-10 rather than 1-5. Paladin/bard is very viable. 6 levels gives you an oath feature, extra attack and the almighty aura of protection. Almira, the tiefling bard, seems Neutral Good to me. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. This is why a lot of people 'water' down bard with stuff like Sharpshooter. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. Recommended Ratios. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. Font of Magic also means you get a lot more smites even if you aren't using metamagic. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. Feels like you should be able to replace a redundant extra attack with an ASI. And it makes multiclassing with something like Paladin easy. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. Just lovely. #3. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. Bard 18/ Hexblade 2 is a very strong and popular blend. Hero. i main bard, whenever i play paladin i feels sleepy. Best Baldur’s Gate 3 Tiefling background. I would go for fallen aasimar, if they are in, and if not, then, either half-orc, dragonborn, or even a drow/half drow. . Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. Bard's awakening skill either gives 12% extra crit to everyone or shields everyone near you (12m range) and gives 1/3 of a full gauge. Level 12-20: Paladin By 2nd. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. Possibly the most well-known of the cosmetic item bunch, the cloak of billowing is perfect for any player character with a propensity for the dramatic. Bard gives lots of utility, spell slots, and unique attacks. Probably go 1st level Paladin for weapon/armor proficiencies, and at level 10 have a Paladin 2/Glamour Bard 8 split. Until then, you're a standard S/V Bard. The fighter and paladin had succeeded in boarding the ship at this time, and they're faced with 6 goblin crew members. The combination yields 24d8 extra total smite damage per day. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. For level 1 i would often use shield of faith, or protection against good and evil. Extra Attack means you have two chances to hit. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. However, dexterity is also a common saving throw for damaging spells. however there is a pretty big different in bard vs paladin. So, based on that, I would go Paladin 8/Bard 12. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. if you like a more complicated (often infuriating if bad team mates) but way more rewarding, play bard. As other people have said, Paladin is easier to play compared to bard. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack;. Roleplay like a madperson, stab some things, cast some. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. Dualing fighting style from swords bard. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. Its best features come at 5-10 rather than 1-5. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. Bard is more of a support role, unless you were a Swords Bard. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. Barb 5 -> paladin 4 -> barb x. just play both and decide what you like more. ago. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. I'll waste a spell slot just so I can have a certain eye and hair color). A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. There are a few nice builds for Bards: Classic vanilla bard. I've been told that a bard and a cleric dies a lot so I decided not to do so. They also don’t have the strongest. Feats: magic initiate: wizard and magic initiate: warlock. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. Can be granted by: Level 1: cleric and war domain cleric. (into a party not a dungeon) Paladin is the best class, imo. As for race, i am torn. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. I made a character that’s pretty similar. Building a Paladin/Bard and I have a free 1st lvl feat and am tossing up what is the best option for me. All 3 supports are accepted and the preferred one depends on whoever is creating the party. Bards don't buff. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. Bard all the way. You need to get to your extra attack as soon as possible. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). Best races for the Bard in BG3. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. i have both at t3, bard is 1370 and paladin is 1340. Bard should focus on sonic/fire damage and effects while giving you amazing skills. Worked very well thematically, and mechanically. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. Dueling is better, but Swords bard also gives that so we'll take Defense for now. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. But a good Bard is just flat out better. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). 3rd level is. But after seeing the party make-up, I think we need more front-line and healing capabilities. Bards get their magic by echoing ‘the music of creation’. Rogues don't need. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. While. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. Paladin isn't weaker than Bard nor vice versa. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Half-elf. Warlock 2. Like 4 units distance. Mountain_Revenue_353 • 2 mo. After that, just go Bard the rest of the way. Bard is an amazingly versatile class. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. Bardadin - Paladin Bard Build. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Paladins are also a bit more group oriented, with their auras and channeling and healing. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. I will play a paladin, with multiclass to sorcerer or warlock. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. So I've got a Paladin 5/Bard 4 right now in a current campaign. paladin is more offence focused, bard is more defence focused. Business, Economics, and Finance. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Strong and influencing, but short sighted or easily distracted. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. ago. • 4 mo. The concept of "likes music" / "plays music" is not gated behind "bard" any more than the emotional sensation of "gets angry" is gated behind barbarian. It only applies to the players inside or near you. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. Paladin 2 -> Swords/Valor Bard X. it is not supposed to do damage nor should it. I recommend only 2 levels into Paladin for divine smite. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. Gabriel is 200% vengeance paladin. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. Bard and Sorcerer both seem like strong ways to finish out the build. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. I do like the idea of Bard with the Noble background though. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. CryptoDruid to boring. View Cart; Help; Pathfinder . Look at the multiclassing table to learn your amount of spell slots. That said, a single level of cleric is really nice for. If shadow sorcerous origin is in, i'll go with that. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. Those recharge on a.